![]() ![]() Selecting a branch and clicking on the magnet icon (ie: making the branch ‘live’) ensures that the leaves ‘stick’ to the branch when being translated. I duplicated several copies of the leaf and and bunched them together and placed them on to the branches. They were just a small rectangular plane that had a transparency mapping. To make it look like a tree from all angles, I rotated some branches and adjusted the control points in the top view so they were not just straight. Then, like the trunk, I extruded polygon circle faces along the curves and tapered them to create branches.Īt this point all branches were coming out at 0 degree or 180 degrees – the tree was flat. Once I was happy with the shape of the trunk (adjusting the control ponts of the curve to update the trunk), I drew more curves in the side view for the branches. The Taper Curve was also adjusted by clicking and dragging on the graph to make the top end of the trunk thinner. To make the trunk follow the curve, I adjusted the number of divisions for the extrude history in the trunk’s attributes window. Maya created a cylinder from the base face from one end of the curve to the other. With the face and the curve selected, I fired off the extrude tool. I also drew a curve from the base of the face. ![]() To make the trunk, I created a polygon cylinder with zero number of caps and deleted all faces except its base circle face. Today I’ll share how I modelled a tree using Maya’s extrude tool. ![]()
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